UX Hotels

@The UX Design Institute.


UX Research and Design of an hotel aggregator website from scratch.

The project involves collaborating with a fictitious hotel aggregator startup aiming to create an online experience that is fast, easy, and intuitive, rooted in a deep understanding of user needs.

Timebound: 6 months (part time)

Role: UX/UI Designer

Tools: Pen & Paper, Figma, SurveyMonkey, Miro, PowerPoint Presentation

The problem 

Booking a hotel room online should be a simple process but, sometimes, it can feel complex. It is crucial for a startup to begin their business journey with the right setup.

Design Goals

  • Speed: Ensure the booking process is quick and efficient.

  • Ease of Use: Design intuitive navigation and clear, concise interfaces.

  • User Understanding: Incorporate insights from thorough user research into the design.

Task:

Design a new website focusing on the hotel booking process: starting from the hotel search all the way to the payment page. 

Technical requirements:

  • medium fidelity, clickable prototype

  • detailed set of wireframes

My approach

  • Objective

    Explore and review four competitor websites to understand how they present information.

    Key Findings

    Search Bar:

    • Smart, intuitive, icons

    • Calendars require multiple clicks

    Results Page:

    • Froze-in-page search bar for easy edits.

    • Results are presented in a list

    • Filters displayed upfront or via a button.

    Hotel Page:

    • Dominant visuals and images.

    • Key features: maps and reviews.

    • Display total price per stay, not per night.

    Conclusion

    Competitors' booking processes are similar, necessitating additional research methods to uncover areas for improvement.

    GO TO DOCUMENTATION

  • Objectives

    • Identify user goals and behaviors when booking hotels.

    • Pinpoint pain points and desired features.

    • Understand usage context, including devices and environments.

    Methodology

    1. Online Survey

      • Audience: Regular hotel booking website users.

      • Sample Size: 31 respondents.

      • Format: Nine mixed-format questions on a single page.

    2. Usability Tests

      • Conducted three tests with Expedia and Airbnb via Zoom.

      • Observed and recorded user interactions, pain points, and preferences.

    Key Findings

    Survey Results:

    • Top Factors: Location, Reviews, Price.

    • User Preferences: 65% prefer Booking.com for its user-friendly interface.

    • Pain Points: Stressful marketing pop-ups.

    • Desired Features: More filters, payment flexibility.

    • Price Sensitivity: 35% prioritize lowest price.

    Usability Test Insights:

    • Context: Various environments and devices.

    • Behavior: Need for clear guidance and simplicity.

    • Pain Points: Navigation difficulties, overwhelming information.

    • Preferred Features: Intuitive interfaces, quick access to key info.

    Conclusion

    Integrating survey and usability test insights provided a clear understanding of user needs, guiding design decisions for a user-centric booking platform.

    GO TO DOCUMENTATION

  • Objectives

    • Define the problem using research data.

    • Identify patterns and structure findings.

    Methodology

    1. Affinity Diagram (open Miro)

      • Review and structure qualitative data.

      • Highlight patterns and key issues.

      • Gain diverse perspectives from a collaborative session.

    2. Customer Journey Map (open Miro)

      • Define steps, goals, and behaviors.

      • Identify pain points and positive interactions.

      • Visualize user emotions and experience.

    Key Findings:

    • "Search" and "Room options" pages need improvement.

    • Users value clear visuals and images.

    • "Add-Ons" stage is confusing with unclear pricing.

    • "Booking and Payment" page causes uncertainty and average emotions.

  • Objectives

    • Address identified friction points and enhance user experience.

    • Utilize insights from affinity diagram and customer journey map.

    Methods

    1. Flow Diagram (open PDF)

      • Purpose: Define high-level booking flow.

      • Process: Started with sketches to map user journey from homepage to payment.

      • Iterations: Refined paths based on user journey insights.

    2. Interaction Design (Open PDF)

      • Purpose: Sketch screens and states based on flow diagram.

      • Approach: Used pen and paper for rapid iteration.

      • Considerations: Integrated user goals and research findings into detailed designs.

    Design Solutions

    • Homepage: Clear search bar and intuitive date picker.

    • Results Page: Interactive map and streamlined loading feedback.

    • Hotel Page: Interactive map showing nearby attractions and grid view for room comparison.

    • Check-out Process: Step-by-step status bar, simplified add-ons selection, and clear booking summary.

  • Objectives

    • Create a medium-fidelity prototype to test flow, layouts, and interactions.

    • Iterate based on user feedback for enhancements.

    Key Improvements

    1. Map Icon Visibility

      • Increased size for better visibility.

    2. Date Picker Enhancement

      • Replaced dropdown with clickable button for easier selection.

    3. Add-Ons Description

      • Simplified and clarified descriptions, shown on hover.

    User Feedback

    • Users liked the mid-sized map on the Results page.

    • Positive reception to changing and comparing cancellation/payment options.

    Prototype Details (open Figma)

    • Booking Scenario: Oslo, Norway, 15-19 October 2022 with Airport Pick-up/Drop-off.

    • Interactions: Interactive elements throughout from search to payment.

    Challenges/self-reflection:

    Developing this prototype was a learning experience, emphasizing detail and usability in design using tools like Figma.

  • Annotations for Handover Documentation (open in Figma)

    Objectives

    • Create detailed wireframes with rules, controls, and feedback for each screen in the hotel booking process.

    • Ensure developers have clear instructions to accurately implement the design.

    Process

    Generated comprehensive wireframes post-research, analysis, and design phases to guide development.

    Key Points

    • Clarity: Precise annotations for each screen state.

    • Detail: Ensured all design elements were clearly defined for implementation.

    Reflection

    This process emphasized the collaborative nature of UX design and the critical role of clear documentation in facilitating seamless development.

A carousel of used methodologies

My Challenges

My Learnings

UX Hotels is my very-first UX case study.

Since this was an academic project, there are no real metrics or results to show. Instead, I will share what I've learned.

  • Embracing patience and trust in the UX design lifecycle proved pivotal. Each stage, from research to prototyping, contributed uniquely to the project's evolution.

  • A significant challenge was overcoming personal biases during problem-solving. Recognizing that my perspective isn't always representative of the target audience was crucial. This mindset shift enabled me to design with empathy, prioritizing user-centric solutions over personal preferences.

  • Conducting and moderating usability tests presented a steep learning curve. Initially daunting, practice sessions and self-recorded rehearsals bolstered my confidence. The process of observing user interactions and synthesizing feedback proved immensely rewarding, highlighting the iterative nature of UX design.

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